Beginner Tip
Activate every red checkpoint flag. Once it turns green, you can practice the next obstacle without repeating the entire Act.
Vex 5
Vex 5 is a fast, challenging stickman parkour game in which every jump, slide, and wall climb must be precisely timed. Guide the agile Vex runner through obstacle courses packed with spikes, spinning saws, collapsing platforms, moving blocks, and other traps designed to punish careless movement.
The fifth installment retains the responsive platforming that made the Vex series popular while introducing the Challenge Room, a timed marathon containing 30 increasingly dangerous stages. Standard progression includes nine numbered Acts plus the longer Vexation course.
Failure is part of the experience. Touching a trap returns you to the most recently activated checkpoint, allowing you to study difficult sections without restarting the entire course. Hidden stars, hardcore challenges, trophies, and perfect-run achievements provide additional goals after reaching each exit.
You can play Vex 5 online on Lalo.games without downloading a separate game or installing Flash. Master its movement, complete the standard Acts, and then continue browsing Lalo.games for more Vex, parkour, and precision-platforming challenges.
Vex 5 is the fifth entry in Amazing Adam’s Vex platform-game series. It was released in November 2020 as an HTML5 browser game, allowing it to run in modern browsers without the discontinued Adobe Flash Player.
You control a black stickman through compact but dangerous obstacle courses. Each course requires a combination of running, jumping, crouching, sliding, wall climbing, swimming, and interacting with movable objects.
The objective is to reach the exit while activating checkpoint flags along the route. Checkpoints initially appear red and turn green after activation, indicating that your latest position has been saved.
The standard game contains 10 main courses when the nine numbered Acts and Vexation are counted together. A separate 30-stage Challenge Room tests endurance, speed, and consistency. Speedrun.com’s level records list Acts 1–9, Vexation, and the Challenge Room as the game’s competitive courses. Vex 5 speedrun levels
Select an available Act from the level map and enter its starting portal. Your objective is to reach the finishing point without touching a lethal obstacle.
Use A/D or the Left and Right Arrow Keys to run. Press W or the Up Arrow to jump. Holding the movement key toward a nearby wall lets your character grip or slide along it.
To climb a narrow vertical passage, alternate jumps between both walls. This wall-jump technique becomes essential in later courses.
Press S or the Down Arrow while moving to crouch and slide. Sliding allows the stickman to pass beneath low hazards while preserving useful forward momentum.
Activate every checkpoint flag you pass. If a spike, saw blade, or other hazard defeats you, the character respawns at the latest activated flag rather than at the beginning.
Use R to restart the current course when practicing a route, attempting a faster time, or recovering from an awkward position.
Reach the exit portal to complete the Act. You can then replay it for hidden stars, trophies, hardcore completion, or a better time.
The unnamed Vex stickman is built for speed and precise movement. He can run, jump, slide, swim, climb walls, push crates, and use environmental devices.
Although the character is highly agile, he cannot survive contact with most hazards. Success depends on controlling momentum rather than absorbing damage.
Spikes are among the most common traps in Vex 5. They appear on floors, ceilings, walls, moving platforms, and the far side of blind jumps.
Do not assume a platform is safe simply because its landing area is visible. Inspect the walls and ceiling before committing to a long leap.
Rotating saw blades may remain fixed or move through a repeating pattern. Observe their complete cycle before attempting to pass.
When two saws move at different speeds, wait until both create a safe opening rather than reacting only to the nearest blade.
Some platforms begin collapsing after being touched. Keep moving once you land and avoid attempting to plan the next jump while standing on an unstable block.
Booster blocks propel the stickman or increase movement speed. Approach them from the correct direction and be ready for the sudden change in momentum.
Crates can be pushed or kicked into useful positions. They may provide access to a higher platform, activate a mechanism, or block part of a hazard.
Move crates carefully because pushing one into an unreachable location may require restarting the section.
Swimming changes movement speed and jump behavior. Use directional controls to navigate while watching for spikes or traps hidden along underwater surfaces.
Red flags act as checkpoints. Touching one turns it green and saves your current position for that attempt.
A checkpoint is almost always worth activating, even during a speed-focused run, until you know the course well enough to attempt riskier shortcuts.
The standard portion of Vex 5 consists of nine numbered Acts and the additional Vexation course. Each Act increases the complexity of its platform layouts and trap combinations.
Earlier Acts introduce basic jumping, sliding, checkpoint use, and wall movement. Later courses combine those mechanics into longer sequences where a missed input can send the stickman directly into a hazard.
Vexation acts as an extended test of the skills learned across the main game. It is generally longer and more demanding than a normal Act, making it an appropriate final standard-course challenge.
The Challenge Room contains 30 consecutive obstacle stages. It tracks time and deaths, rewarding players who can adapt quickly and maintain consistency across a longer run.
Restarting the Challenge Room may alter the stage order in some versions, reducing the value of memorizing only one fixed sequence. Movement fundamentals become more important than a single rehearsed route.
Hardcore objectives provide another layer of difficulty. They require cleaner movement and stronger knowledge of trap timing than ordinary completion.
Hidden stars encourage exploration beyond the direct route to the exit. Reaching one may require a dangerous detour or advanced movement technique, so it is often better to finish the Act once before attempting every collectible.
Watch every moving trap complete one full cycle before attempting a difficult section. Moving immediately may place you inside a pattern you have not understood.
Preserve momentum before long jumps. Some gaps cannot be crossed from a standing start, so begin running early and jump near the platform’s edge.
Use short inputs when landing on small platforms. Holding a movement key for too long can carry the stickman directly into the next hazard.
Learn wall jumps early. Press toward the wall while falling, then jump away and redirect toward the opposite surface.
Slide beneath low obstacles instead of stopping. A well-timed slide maintains speed and can make the next jump easier.
Activate checkpoints during your first successful run. Skip them only when intentionally attempting a speedrun and you already know the upcoming section.
Treat hidden stars as a second objective. Finish the course first, then replay it with a plan for collecting difficult stars.
Press R when an attempt becomes unrecoverable. Restarting immediately is faster than waiting for the character to fall into a distant trap.
In the Challenge Room, prioritize survival over perfect speed. Avoiding repeated deaths usually produces a better final time than rushing every stage.
Activate every red checkpoint flag. Once it turns green, you can practice the next obstacle without repeating the entire Act.
For maximum jump distance, build speed before reaching the edge and delay the jump until the final safe moment. Momentum is often more important than jump height.
Holding a direction key throughout the entire jump. Release or reverse the input before landing to avoid sliding into a nearby spike.
Complete each Act normally before attempting hidden stars or hardcore goals. Learning the safe route first makes collectible runs much more manageable.
Lalo.games considers the checkpoint system the reason Vex 5 remains difficult without becoming unfair. Every death teaches one small part of the obstacle sequence, while the activated flag lets players apply that lesson immediately.
| Published on Lalo.games | August 1, 2026 |
|---|---|
| Last updated | August 1, 2026 |
| Developer | Amazing Adam |
| Genre | Platformer, parkour, action, skill |
| Technology or engine | HTML5 |
| Platform | Web browser |
| Game mode | Single-player |
| Supported devices | Desktop, laptop, Chromebook, tablet, and compatible mobile devices |
| Supported browsers | Chrome, Edge, Firefox, and Safari |
| Mobile support | Yes |
| Fullscreen support | Yes |
| Language | English |
Vex 5 is a stickman platform game created by Amazing Adam. Players run, jump, slide, climb, and swim through obstacle courses filled with spikes, saws, collapsing platforms, and other traps.
The standard game contains nine numbered Acts plus Vexation, giving players 10 main courses before counting the separate Challenge Room.
The Challenge Room is a timed marathon containing 30 obstacle stages. It records completion time and deaths, testing endurance and movement consistency.
Touch a red flag to activate it. The flag turns green, and the stickman respawns there after touching a lethal obstacle.
Move toward a wall while airborne to grip or slide along it, then press jump to push away. Alternate between two nearby walls to climb a vertical passage.
Yes. Hidden stars are placed throughout the courses and contribute to achievements. Some require detours or advanced movement to collect.
Vex 5 includes harder objectives and achievements for experienced players. These demand cleaner movement and stronger knowledge of every trap pattern.
No. The verified browser game is a single-player platformer. Claims about competitive or cooperative multiplayer generally come from inaccurate third-party descriptions.
Yes. You can play Vex 5 online in a modern browser without installing Flash or downloading a separate application.
Compatible HTML5 versions include touchscreen controls for phones and tablets. Keyboard play remains preferable for the most precise movement.
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