Tip 1
Play several built-in levels before designing your first course. They demonstrate how the movement modes and portals behave.
Platformer Editor
Platformer Editor lets you play challenging geometry levels and build obstacle courses of your own. Start with 15 ready-made stages to learn the movement, then open the level editor and decide where every block, spike, portal, and checkpoint belongs. You can create a short test of timing or a longer route that changes how the character moves.
The game supports cube, ship, and UFO movement, along with portals that alter gravity or character size. Those tools make each design more than a simple line of jumps. Place a start point, build a route, test it, and adjust the parts that do not play the way you intended. Play Platformer Editor online on Lalo.games and see whether your best level is fun to finishโor almost impossible.
Platformer Editor, also written Platformer-Editor, combines a geometry platformer game with a playable custom level creator. You can work through its built-in courses or use the editor to make your own. It appeals to players who enjoy precise jumps and to players who want to decide where those jumps should be.
There are 15 ready-made levels, with later stages raising the difficulty. Completing a stage opens the next one. The final five are the toughest, giving you a chance to practice tighter timing and learn how the game's different portals affect a route before using them in your own creation.
In the editor, you can place platforms, blocks, spikes, checkpoints, and decorative elements. You can also change the starting position, background, colors, and music settings. Gravity portals change the direction your character moves, while size-changing portals open up different possibilities for narrow spaces and obstacle layouts.
The bright geometric look will feel familiar to fans of Geometry Dash-style games, but the direct left and right movement makes this its own platforming challenge. The most rewarding part of Platformer Editor is testing a level you designed, finding the jump that feels unfair or unclear, and improving it until the whole route works.
Choose a built-in level if you want to learn the controls first. Press A or the Left Arrow to move left, and D or the Right Arrow to move right. Press W or the Up Arrow to jump as the cube. Watch the next landing area before committing to a jump, especially when spikes are close to the edge.
The movement changes with the character mode. In ship mode, hold the upward control to fly and release it to descend. In UFO mode, pressing the upward control gives you another hop, including while airborne. When you pass through a gravity or size portal, check how your character responds before rushing toward the next hazard.
To create a level, enter the editor and choose an object to place. The red Start Pos circle marks where a run begins; move it to the cell where you want the player to appear. Add a route with blocks and platforms, then place spikes and portals where they serve your design. A green diamond acts as a checkpoint, allowing a player who reaches it to resume there after failing.
Test your course as you build it. Check whether each jump can be read in time, whether a portal leaves enough room to react, and whether a difficult section needs a checkpoint. Adjust the background, colors, and music settings to give the finished course a clear visual identity.
15 built-in levels: Play through progressively harder stages before creating a course from scratch. The final five provide the strongest reflex challenge.
Custom platformer level editor: Place obstacles and design the route yourself. Move the starting position, test the course, and revise sections that need better spacing or timing.
Cube, ship, and UFO modes: Each form changes how you approach an obstacle. A jump designed for the cube may need a completely different layout when the player flies or hops through the air.
Gravity and size portals: Change how a section plays by altering the character's movement direction or scale. Use these tools to create a surprising transition that players can still understand.
Checkpoints: Place green diamond checkpoints after demanding sections so a player can practice the next challenge without replaying the entire route.
Visual and audio settings: Change the background, colors, and available music settings to shape the feel of your custom course.
Play and create in one game: The ready-made levels teach the rules; the editor lets you apply what you learned. If you want another game with direct control through geometric hazards, try Geometry Platformer. For timing-focused challenges, visit Dashmetry and Geometry Dash Breeze. You can also test your platforming skills in Vex 5.
Play several built-in levels before designing your first course. They demonstrate how the movement modes and portals behave.
Put the start point on safe ground with enough space for the player to understand the first obstacle.
Test every jump immediately after placing its platforms. Small changes in spacing can make a route much harder.
Give players room to react after a gravity or size portal.
Use short presses for UFO hops, and practice when to release the upward control while flying the ship.
Place a checkpoint after a difficult section so repeated attempts remain enjoyable.
Ask whether an obstacle is challenging because it requires skill or because its safe route is hard to see.
Finish a simple playable level first, then add decorations, colors, and more complicated transitions.
The built-in levels make a useful introduction to the editor. Playing them shows how much room a jump needs and how a portal changes the next decision. When building, the most helpful habit is to test a section as soon as it is placed. That keeps the course readable and reveals problems before they are repeated across the entire level.
| Published on Lalo.games | October 7, 2026 |
|---|---|
| Last updated | October 7, 2026 |
| Developer | Kokim |
| Genre | Platformer, level creator, geometry, skill |
| Technology or engine | Unity |
| Platform | Web browser |
| Game mode | Single-player |
Platformer Editor is a geometry platformer with 15 ready-made stages and a level editor for building and testing your own obstacle courses.
Platformer Editor has 15 built-in levels. Completing one opens the next, and the final five present the hardest challenges.
You can place blocks, spikes, gravity portals, size portals, and checkpoints. The editor also lets you change the starting position and adjust visual and music settings.
The cube jumps with W or Up Arrow. Hold that control to rise in ship mode, or press it to hop again in UFO mode, including while airborne.
The green diamond is a checkpoint. After the character reaches it, a later failure restarts the run from that point instead of the beginning.
You can try Platformer Editor online through Lalo.games without installing a separate game. Access on a restricted network depends on that network's settings.
0 Comments